In the Import Settings Panel of your Tilemap: There are a few important tricks to know as well when importing a tilemap. In this case, you will need to play around with the offset and padding values until the grids line up nicely with the tiles. It’s usually the case if you see a border around the map. Now, it is possible that the artist that created the tilemap you want to use introduced some padding and offset to the tilemap. Our Tilemap uses 16x16 tiles, so all we need to do is to set cell size to 16x16, click “Apply” in the top right corner of the Sprite Editor Window and we are done! Else, or if you don’t remember, you can just try it out different combinations. Now we can get started on extracting the tiles that make up our tilemap! If you are using proper resources you should already know the size of the tiles that make up your tilemap. Go the Slice Menu in the Sprite Editor Window, and set Type as Grid by Cell Size. Just open the Package Manager window, import the “2D Sprite” and the “2D TileMap Editor” and you should be good to go. If you get an error here, it is likely you didn’t create the project as 2D (most likely you used the URP project preset). So here, we have another step to follow: slicing the tilemap.Ĭlick on Sprite Editor to open the Sprite Editor Window. When importing a single Sprite you would follow the same instructions, except you wouldn’t set the sprite mode to multiple. Set Texture Type to Sprite, and Sprite Mode to Multiple Slicing the Tilemap Since we are importing a Tilemap, we’ll need to set the Texture type to “Sprite (2D and UI), and the Sprite Mode to Multiple as shown in the Picture below. In your Inspector, there should now be Import Settings displayed. To do this, navigate in your Project folder and select the tilemap image you want to import. This allows Unity to transform the Raw Image into a Texture, something that it actually can handle appropriately. When importing an Image in Unity, we need to tell Unity what kind of resources we are importing. Just follow the guide! The Tilemap to Import Import as Sprite But, what do we do? How do we turn this into something we can use in Unity? We’ll help you answer this one question: How to import a Tileset in Unity. So, here we are about to make our game, and we’ve found a nice looking tilemap for our 2D platformer. This article is a part of our 2D Platformer Tutorial Serie.
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